
Early prototype decisions
Prototyping is where your podcast shifts from an abstract idea to something tangible.
Your WHY Statement and Podcast Blueprint provided you with your podcast’s foundation, but now it is time to test how those decisions play out. This is where you narrow your choices and refine your podcast into something real by combining all your design constraints. The goal is not perfection but clarity.
That being said, welcome back to design constraints, your old friend. Only this time, we’re going to connect the design decisions you made in your WHY Statement with the design decisions you made in your Podcast Blueprint.
Together, they will shape your first (of many) prototypes by exploring how People, Tone, Duration, Schedule, and Sound define your new podcast concept in the following ways:
- People: Will you host alone? Will you have a co-host? Will you invite guests? This is your talent decision that aligns with the Blueprint's authentic style and directly supports the "[HOST’S NAME(S)]" in the WHY Statement with the [TALENT NAME(S)] of your Blueprint. Ask yourself, “Who will be on the mic, and how does that choice support the WHY Statement and Blueprint?”
- Tone: Will you be serious, professional, lighthearted, or conversational? This is your decision about how you plan on bringing your format to the [TARGET AUDIENCE] section of your WHY Statement using your [DELIVERY], [PRESENTATION], and [STYLE] sections of your Blueprint. This also shows you put thought into how you expect your [TALENT NAME(S)] of your Blueprint to behave during each episode. Ask yourself, “How will the host(s) engage with the audience, and how does this reinforce the WHY Statement and Blueprint?”
- Duration: Will your episodes be five minutes or three hours? Will they follow a set length or vary? Will you need breaks for ads? This is your duration decision about how long you want your episodes to be. This helps to fulfill the [IDEA/TOPIC] section of the WHY Statement with the [PRESENTATION] section of your Blueprint. Ask yourself, “How long will episodes be, and how does this align with the content and audience expectations?”
- Schedule: Will you release episodes daily, weekly, monthly, or in seasons? This is your release schedule decision about when you will plan to have each episode go live. This helps to support your [GOAL] section of the WHY Statement. Ask yourself, “When will new episodes be released, and how does this support listener engagement?”
- Sound: Will you have intro or outro music? Will you use sound to transition between segments? Will you use no music at all? Will you use voice-overs? Sound effects? Will you bleep out cuss words? This is the decision you made about music and how it supports your [DELIVERY], [PRESENTATION], and [STYLE] sections of your Blueprint. Ask yourself, “What role will music play, and how does it complement the Blueprint's delivery, presentation, and style?” This is also the decision you made about sound effects and how they support your [DELIVERY], [PRESENTATION], and [STYLE] sections of your Blueprint. Ask yourself, “How will sound effects be used, and do they serve the tone and storytelling?”
Once these decisions are in place, your prototype moves beyond concept and into something you can test. Do not settle too soon. If a decision could go in multiple directions, create multiple prototypes and compare them. Treat it like A/B testing. If you reach a creative fork in the road, take both paths. Build two versions of your podcast and see which one fits better.
Every prototype reveals something new. Maybe your chosen format does not flow as well as you expected. Maybe your planned concept feels unnatural when spoken aloud. Maybe the way you imagined your structure just doesn’t work. The best way to find these problems is to experience them before you commit to full production.
As we work through the concept of prototyping, you might hit a roadblock where you can go in more than one direction. If that happens, I recommend that you branch out and see where they both take you. Prototypes are flexible by design. They allow you to make adjustments without wasting time and effort down the line. The key is to build, test, and refine. If something is not working, change it. If something feels off, fix it. The prototype is where you work through rough edges before they become real problems.
Make your design constraints work for your prototypes. Constraints give you a framework to work within, preventing you from spinning in endless creative circles. Meanwhile, prototypes give you possibilities. They’re a version of a potential show where you give yourself the freedom to explore within a specific boundary. One of them is the podcast you should produce. However, until you discover what version that is, this process ensures your podcast is not just a collection of ideas but a fully realized creative vision.
Do not wait for perfect. Build something. Test it. Iterate. The sooner you start experimenting, the sooner you will find the version of your podcast that works.
This is how great podcasts are built.